﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : MonoBehaviour {
    private void OnEnable()
    {
        Destroy(this.gameObject, 3);
    }

    public void InitBullet(int shottingID)
    {

    }

    private void OnTriggerEnter(Collider other)
    {
        
    }
}
public class BulletData
{
    public int shottingId;//发射人ID
}
